Serial Beggar - Hate Your Family? Have No Friends? Make Me Your Beneficiary!

Opinions

 

09/02/2005

And I personally think that Positron's TF not having an AV is a good thing. At that level any pickup group you get into or form for the TF is too unreliable to stick with you to the end. It's nice that you could solo the whole thing if everyone bails after that first couple of missions of team wipes.

08/29/2005

Unless you're at least mid-20s and fully slotted out with SOs, I would avoid Invinicible missions. I personally believe that people who set themselves up as Invincible and then invite a fully team just want to be powerleveled indirectly. With the exception of newbies who don't know what the Reputation thing is all about, of course. Keep an eye on the mission owner. See if he's participating fully.

08/22/2005

Penn_Head wrote:

I completely agree with those pointing out that many have unrealistic expectations for pre-20 teams. Not having certain key powers or SO's make a huge difference, and teams will not perform at nearly the efficiency as a high level team.

I feels this is true. Personally, whenever I make a new alt, I avoid teaming a lot because of how gimped I feel. Most or all my powers are new and I don't have a full grasp of how to use them well. Although at certain points, I will put up the ol' looking for team flag just to test myself. Usually when I'm starting to add the Pool powers. I've already had a level or so to workout the kinks of the last primary or secondary power I got.

While I don't do all of the Hollows, I try to finish Flux at least so I can try my hand at soloing FrostFire. He's my first big test. Once I can do him solo, I'll join another FF team or two to see how I am with the additional difficulty of teamwork. I also view the Positron and Synapse TFs as tests of my ability. They're pre-SO and stamina.

08/17/2005

I want hostages that will scream for help.

07/12/2005

I generally try to get by without using inspirations. I don't want to be dependent on external boosts. I want to know that my base efforts are good enough. Of course, if things go badly, I'll use what I need. However, I do not want to gamble that I will get enough or appropriate replacements by the time I meet the boss at the end. I'll take a shopping trip if it's really necessary, but I'm kinda lazy.

I do keep a standard set neatly organized and ready, though. One and a half columns respites, two columns of breaths, 1 or 2 break frees, and rages or lucks to fill out the tray. Unless I'm on a TF, I don't carry awakens anymore. I figure if I get defeated, I can shop for more inspirations on my way back.

07/10/2005

I forget the name of original poster that suggested the MAN or was it HuMAN play style for COH. This was from last year.

Anyway, the guy described himself as a follower of the founder of the "Nake Mages" and "Beyond Naked Mages" play styles for Diablo 1. The Diablo mages had the lowest amount of hitpoints. A "Naked Mage" would play without using any armour or weapons and would rely only on base magical abilities. By playing as a "Beyond Naked Mage", you had to gimp yourself even further by equiping yourself with the highest level of cursed items you can find. The object was to make replay of Diable more interesting and challenging. I thought it was interesting enough to bring a character up to about level 12 or so.

Anyway, the "MAN" or "HuMAN" play varient he suggested for COH is based on the concept of your character being the average joe, ie a non-superpowered human. You're allowed to choose any archtype, but it is recommended that you choose a low hitpoint type to truly prove yourself. It doesn't matter which primary or secondary power sets you select because you may not use any powers from your primary or secondary sets at any time. The only powers you are allowed to use in this play style are your inherents and any from the power pools. Again, the goal is to try to get as high as you can and to show up anyone who says this game is too hard when you are making do with a truly gimped build. The last I heard there were about a dozen people from the forum trying out the playstyle with the SG he formed. I think he was at least level 16 before I lost track of the thread.

05/31/2005

Cuppa Joe wrote:

"Task Forces used to give souvenir clues upon completion. The souvenirs were only awarded to the mission owner, not to anyone else on the task force, which caused complaints. There was no technical way to give souvenirs to everyone on a TF, so the souvenirs were removed and replaced with badges, which are awarded to everyone. This has been the way things work for a while now."

I'm sorry to say, but this is total BS. I don't usually pay attention to what I get from TFs, but I just checked my controller who I've been playing since last year (she has holloween badges). She's got souveniers from Positron, Synapse, Sister Psyche, Bastion, and Manticore. None of which I led. The only souvenier I'm missing is Numina's (now that I'm looking for it) who's TF I just did last week.

05/21/2005

A way to make the Paragon Dance Party more popular: maybe the bartender sells the non-Power-10 enchancements on the sly - at reasonable rates even.

05/14/2005

I'd like those frickin' Behemoths spawning from the Orenbrega portals to give experience. Yeah, yeah. I know the zero exp from them was put in place to stop the exploit. But still! They frickin' do a lot of damage to my characters (solo). And with the "defeat all" mission, it's not like I can just blow by them.

05/14/2005

Unfortunately, there is a quite a lot to COH that the casual player will never know. Only the ones who make the effort to read the forums or hunt out the fan sites will learn how much they don't know. That's why I would really like an updated manual with real info, ie hard facts and instructions, made available. The old Prima guide is too ancient.

05/13/2005

One of my characters picked up the Nemesis Staff mission over a month ago. I made the decision to put her aside until I could arrange to spend 5 days savoying the quality time with the big spinning staff of power she was going to get. Imagine my disappointment when I read the Recent Changes the other day.

Well, I finally did the mission to get the Staff and I must say, it sucks. The Staff is not at all fun anymore. Single target has no pazzazz. In the old days, whipping out the Staff and Blam! would bring a gleeful smile to my faces as a tight group of villians would blossom apart. That in itself was a worthy reward for endeavoring 30+ levels. Now, eh. I couldn't even gather the enthusiam to take screenshots of it.

I had another alt, my solo controller, get her staff recently prior to the adjustment. It was 5 days of bliss. How many of you had to toil through your levels dependent on only one attack that did decent damage (air superiority - I did eventually pick up flurry just to add a change of pace.)? The amazing (from a controller's point of view) AOE from the Staff was a breath of fresh air. Instead of dreading my missions, I was eagar to do them. That was a good week. And I took screenshots with the Staff because it and it's time was a defining moment in my character, a milestone I touched and left behind.

Now what about my other alts? What do they have to look forward to now? Just "another temp power"? If it wasn't a limited real timed power, it may have appeal. The Electromagnetic Grenades and Holy Shotgun Shells are only so-so on they're own except for certain situations, but hey, I still have them.

I ask that the recent Nemesis Staff changes be retracted.

05/06/05

I am not one to join in on the rants, but I feel compelled to cast my voice in with the Fly crowd. This -acc retraction to SS and SJ is totally bogus and a complete dis to Fly if Fly is not included.